SNAKE LADDER GAME IN TEACHING DESCRIPTIVE TEXT
SNAKE LADDER GAME IN TEACHING DESCRIPTIVE TEXT
A.
DEFINITION OF SNAKE LADDER GAME
Snake ladder is a board game for kids that is played by 2
or more people. The game board is divided into small boxes and in some boxes
drawn a number of stairs and snakes that connect it to another box. This game
can be played for all subjects and all grade levels, because it contains only
various forms of questions that students must answer through the game in
accordance with certain levels of classes and subjects. All of these questions
have been recorded into one at a time with the game instructions. The teacher
can make this media by adjusting the goals and learning material. The purpose
of this snake and ladder game is to provide learning motivation to students so
that they will always learn or repeat the material that has been learned before
which will be tested through the game, so that it feels fun for students.
medium, and difficult.
B. THE PURPOSE OF SNAKE
LADDER GAME
1. Kinesthetic intelligence
This game will train and accommodate children who have kinesthetic intelligence. Children will learn to recognize letters, numbers and animal names while doing jumping, running, and walking back.
1. Kinesthetic intelligence
This game will train and accommodate children who have kinesthetic intelligence. Children will learn to recognize letters, numbers and animal names while doing jumping, running, and walking back.
2.
Linguistic intelligence
Linguistic intelligence of children will be trained with the introduction of children to animal names, how the child captures the commands given to him or can also be obtained from the communication process that occurs during the game both between children and between the teacher / adult children who accompany.
3. Interpersonal intelligence
By training in managing children's emotions while playing a game it is not impossible to give birth to child interpersonal intelligence. In this game children will learn to manage their emotions when they lose, fall, win, disputes and so on.
Linguistic intelligence of children will be trained with the introduction of children to animal names, how the child captures the commands given to him or can also be obtained from the communication process that occurs during the game both between children and between the teacher / adult children who accompany.
3. Interpersonal intelligence
By training in managing children's emotions while playing a game it is not impossible to give birth to child interpersonal intelligence. In this game children will learn to manage their emotions when they lose, fall, win, disputes and so on.
4. Intrapersonal Intelligence
Because the scale of the game is large and the child will be positioned as a pawn or pawn, it is likely that there will be a dispute during a very large game. This is where the teacher's function to "help" (not intervene) children solve problems that arise. This game will train children to communicate, cooperate, tolerate and solve problems that arise during the game.
5. Visual-Spatial Intelligence
This game is set with consideration of sufficient space for children to move freely regularly in the folder. This game will teach children to get to know the box, color and orderly steps. Not all children can be or step right with the rules, because this game can be used to train children's visual-spatial intelligence.
Because the scale of the game is large and the child will be positioned as a pawn or pawn, it is likely that there will be a dispute during a very large game. This is where the teacher's function to "help" (not intervene) children solve problems that arise. This game will train children to communicate, cooperate, tolerate and solve problems that arise during the game.
5. Visual-Spatial Intelligence
This game is set with consideration of sufficient space for children to move freely regularly in the folder. This game will teach children to get to know the box, color and orderly steps. Not all children can be or step right with the rules, because this game can be used to train children's visual-spatial intelligence.
C.
THE ADVANTAGES OF SNAKE LADDER GAME :
1.
Snake
ladder game media can be used in teaching and learning activities because these
activities are fun so that children are interested in learning while playing.
2.
Children
can participate in the learning process directly.
3.
Snake ladder game media can be used to help
all aspects of child development one develop logical intelligence mathematics.
4.
Snake
ladder game media can stimulate children to learn to solve simple problems
without realizing it.
5.
The
use of snake and ladder game media can be done both in class and outside class.
D. THE
DISADVANTAGES OF SNAKE
LADDER GAME :
1. The use of snake and ladder game media requires a lot of time to explain to children.
1. The use of snake and ladder game media requires a lot of time to explain to children.
2.
Snakes
and ladders games cannot develop all learning materials.
3.
Lack
of understanding of the rules of the game by children can cause chaos.
4.
For children who do not master the material
well will experience
difficulty playing.
difficulty playing.
E. STEP OF SNAKE
LADDER GAME IN
TEACHING ENGLISH VOCABULARY
a.
The
teacher prepares the media in the form of card containing the questions that are placed next to the
number, on the top / front of the card that reads the number from number 1 s.d.
No. 50.
b.
Each
student prepares paper and stationery.
c.
The
teacher divides into several groups based on the number of groups where each
group consists of 4 students.
d.
Each
student gets a Pawn / paper bearing his name.
e.
Then
all the abundance to determine who threw the dice first
f.
Each
student throws the dice according to the order.
After the student throws the dice the student runs a pawn / paper bearing his name in accordance with the results of the dice throw, then the student takes the message on the number
(in accordance with the results of the throw) and do it on each paper, if throwing the number six the student is allowed to throw the dice again.
After the student throws the dice the student runs a pawn / paper bearing his name in accordance with the results of the dice throw, then the student takes the message on the number
(in accordance with the results of the throw) and do it on each paper, if throwing the number six the student is allowed to throw the dice again.
g.
If it falls on the ladder sign then the Pion /
paper student rises according to the direction of the ladder and still takes
the card to work, as well as the pawn / card is right on the snake tail image /
pawn. Paper with the name of the student descending following the direction of
the snake and taking the card to work on.
h.
The
card that was taken was written because it was returned as before.
i.
Each
student thinks of the answers / questions from the cards they hold.
j.
After
all throwing and working, go back to the first pitcher to throw the dice again
and take the card again, and so on.
The game stops when all players are at number 60 and have done all the messages.
The game stops when all players are at number 60 and have done all the messages.
k.
The
player who finished first was declared the winner.
l.
Each
student reads his work to be responded to by his friend.
m.
The
teacher provides conclusions about the work that has been responded to by
students.
n. Then
the answer sheet is collected to be rated by the teacher.
o.
Teachers
provide value based on student activity, speed in work, and the courage of
students to appear to read the results. As well as the courage of students to
provide responses, compatibility between questions and answers.
For students who win this game will get more grades and
will be given several prizes so that the students will be excited to follow
this learning method and each student is divided into groups of 1 group of 4
people.